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#          SOUNDS EDITING - ENGLISH                  # 
#  This section is for listening/changing L2Sounds   #
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-> DECRYPTION:
The Sounds are in .uax, and NCsoft encrypted them with a 111 encryption.
That's why the decoder is there :P
For futher informations about how to use the sounds decoder, look at the Readme.txt spotted in /sounds decoder/ folder.

-> READING SOUNDS:
After decrypting the .ukx files, you'll be able to read them via the Unreal Engine Editor.
The installer of this editor is in the root of this document. ( ue2runtime-22261903.exe )

-> CHANGING SOUNDS:
Changing L2 Sounds/or adding new ones is easy, you must have a .wav sounds and just have to import it via the UE ed.
The sounds are matching with a TONS of l2files: weapongrp, etcitemgrp, systemmsg ... are linked with the sounds, so changing/adding new sounds
to the L2client will increase the possibilities of the L2client modding.

-> REENCRYPTING:
Even if it's not necessary ( the L2client can read an 'unzipped' file ), you just have to run the encrypter.
