FS = "\t";
RECCNT = OFF;
HEADER = YES;
MTXCNT_OUT = YES;
MATCNT_OUT = YES;
ORD_IGNORE = NO;

{
	UINT nbr;
	UINT zone_color_id;
	UINT x_world_grid;
	UINT y_world_grid;
	FLOAT top_z;
	FLOAT bottom_z;
	ASCF zone_name;
}
