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#       L2 Textures DECODER - ENGLISH       #
# By Marquis inspired by the "Alzeck Pack"  #
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SUPPORT FOR CUSTOM UTX PACKAGES! This pack was made so that any developer modding custom utx packages can be decrypted without any alteration of the .bat files. This new method will be extended to all modules of this pack including Alzecks packs.

* Credits to DStuff and himred's team for L2encdec ( http://dstuff.l2wh.com/ ) *
Works with every Chronicle.

This Pack Allows ppl to decrypt the L2 Textures from the /SysTextures/ folder. ( Could work with /textures/ folder, not tested yet.

How-to-use:
Copy the content of your Textures folder in your L2Client, and paste the .utx files in the Textures Decoder.
Execute the 1__TexturesDecrypter, dec-...utx files will be generated, this files are decrypted but you canot be read them via UE ed *Yet*.


2 Cases if you want to extract / edit the textures:
* If you're using the C1 C2 C3 C4 C5 and Interlude chronicle, then you should use l2toolo to patch your file ( not hard to do, search a lil by selecting you dec- file in the UTX input, and then click Line2->Unreal UD. This should generate a texture file readable by the Unreal Ed.)
Note: Interlude needs 121 encrypted utx packages, by using this pack you should not have any crit errors. ;)

* if you're using any older chronicle than Interlude, Kamael for instance, use the Utxfixer.exe from L2wh, it will correct the bad offsets and you'll be able to read and extract the textures ONLY via utcp. Unreal Ed is getting old. :>


Once you have done everything you want, you can reencrypt the Textures files.
Just execute the 2__TexturesEncrypter, and you can use the new generated .utx files in /newTextures/.



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#         ALZECK PACK - FRANCAIS            #
#  De Marquis inspiré par l' "Alzeck Pack"  #
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Ce pack permet aux utilisateurs de décrypter les textures de L2 situés dans le fichier /SysTextures/ de votre client L2.

Notice d'utilisation:

Copiez le contenu de votre dossier Textures, et collez les fichiers en .utx dans le dossier /Textures Decoder/.
Lancez le 1__TexturesDecrypter, des fichier en dec-...utx seront alors créés, ces fichiers ne peuvent etre lus par l'UE ed. Regardez la description en anglais au dessus concernant les 2 cas.

Une fois que vous avez fait vos modifications, vous pouvez ou non réencrypter les textures.
Vous devez juste lancer le 2__TexturesEncrypter, et vous pourrez alors utiliser les fichiers .utx.




Note: This pack is edited and updated regularly, any suggestions? e-mail bhpower@free.fr or send a pm to ~marquis~ at PostPacific's forum.