FS = "\t";
HEADER = 1;
RECCNT = OFF;
MTXCNT_OUT = 1;
MATCNT_OUT = 1;
ORD_IGNORE = 0;

{
	UINT skill_id;
	UINT skill_level;
	UINT oper_type;
	UINT mp_consume;
	INT cast_range;
	UINT cast_style;
	FLOAT hit_time;
	INT is_magic;
	UNICODE ani_char;
	UNICODE desc;
	UNICODE icon_name;
	UINT extra_eff;
}
